diff options
author | Lingfeng Yang <lfy@google.com> | 2018-01-24 10:40:18 -0800 |
---|---|---|
committer | Lingfeng Yang <lfy@google.com> | 2018-01-24 12:21:46 -0800 |
commit | 3a9f223dd1fe6a74e6bcf9a1080280034043409c (patch) | |
tree | fca32b3b7b9490abadab526e64b2be71f7dc57f9 /libs/hwui/Properties.cpp | |
parent | 1a68be0f0defb679a246352c30921bb011f2d5cb (diff) |
Don't use shader disk cache on emulator
bug: 71900691
Emulator user might switch renderers, migrate a snapshot to a different
machine with a different shader binary format, etc.
Plus, program binaries don't seem to work so well on some desktop GPUs.
Change-Id: I0c6239acbd556097494aa903d6603c963d3141cb
Diffstat (limited to 'libs/hwui/Properties.cpp')
-rw-r--r-- | libs/hwui/Properties.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp index 4243e7eeef8c..6cd283a9063c 100644 --- a/libs/hwui/Properties.cpp +++ b/libs/hwui/Properties.cpp @@ -61,6 +61,8 @@ bool Properties::disableVsync = false; bool Properties::skpCaptureEnabled = false; bool Properties::enableRTAnimations = true; +bool Properties::runningInEmulator = false; + static int property_get_int(const char* key, int defaultValue) { char buf[PROPERTY_VALUE_MAX] = { '\0', @@ -135,6 +137,8 @@ bool Properties::load() { skpCaptureEnabled = property_get_bool("ro.debuggable", false) && property_get_bool(PROPERTY_CAPTURE_SKP_ENABLED, false); + runningInEmulator = property_get_bool(PROPERTY_QEMU_KERNEL, false); + return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw) || (prevDebugStencilClip != debugStencilClip); } |