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authorJerome Gaillard <jgaillard@google.com>2019-05-14 14:34:46 +0100
committerJerome Gaillard <jgaillard@google.com>2019-05-29 15:48:53 +0100
commit21e7e2d9b13ef1d381b7b0f41f1cac6a947e9bdb (patch)
tree332f758f08cdbd093fe46190db6d0cbd87b1a5a8 /libs/hwui/Properties.cpp
parentca03699276bfe799ac1fc038696d22258d31e8bf (diff)
Build native android graphics library for desktop
The purpose of this is to be able to use the native graphics code from the Android platform directly in Android Studio (running on desktop) to do layout rendering. This creates a host library that is a subset of libandroid_runtime including only the JNI files relevant to Android graphics. It also includes LayoutlibLoader.cpp which is used to load the JNI when using it as part of layoutlib (the graphics library for Android Studio). This also creates libhwui-host, a host library that is a subset of libhwui. Bug: 117921091 Test: lunch sdk && m libandroid_runtime Change-Id: I3850020d2d4c13c85e377476bc463d3eb6a01c6d
Diffstat (limited to 'libs/hwui/Properties.cpp')
-rw-r--r--libs/hwui/Properties.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index 2196b0fde90f..1253beb2d2b2 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -17,11 +17,14 @@
#include "Properties.h"
#include "Debug.h"
#include "DeviceInfo.h"
+#ifdef __ANDROID__
#include "HWUIProperties.sysprop.h"
+#endif
#include "SkTraceEventCommon.h"
#include <algorithm>
#include <cstdlib>
+#include <optional>
#include <android-base/properties.h>
#include <cutils/compiler.h>
@@ -30,6 +33,16 @@
namespace android {
namespace uirenderer {
+#ifndef __ANDROID__ // Layoutlib does not compile HWUIProperties.sysprop as it depends on cutils properties
+std::optional<bool> use_vulkan() {
+ return base::GetBoolProperty("ro.hwui.use_vulkan", false);
+}
+
+std::optional<std::int32_t> render_ahead() {
+ return base::GetIntProperty("ro.hwui.render_ahead", 0);
+}
+#endif
+
bool Properties::debugLayersUpdates = false;
bool Properties::debugOverdraw = false;
bool Properties::showDirtyRegions = false;