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authorJohn Reck <jreck@google.com>2015-07-30 17:38:35 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-07-30 17:38:35 +0000
commitcef25e5319e4f76682dd63a3c01bfacb19aeeb51 (patch)
tree9504d6b0708f8e3c06158ef597efded8dc93bfaf /libs/hwui/OpenGLRenderer.h
parentba36e0c2d1f6377671b493a5ae121140c002ce0f (diff)
parent272a685f17cc4828257e521a6f62b7b17870f75e (diff)
Merge "Replace most usages of utils/Vector.h"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 402f6edd475d..390f6207f4ea 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -44,12 +44,13 @@
#include <utils/Functor.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
-#include <utils/Vector.h>
#include <cutils/compiler.h>
#include <androidfw/ResourceTypes.h>
+#include <vector>
+
class SkShader;
namespace android {
@@ -855,7 +856,7 @@ private:
// List of rectangles to clear after saveLayer() is invoked
std::vector<Rect> mLayers;
// List of layers to update at the beginning of a frame
- Vector< sp<Layer> > mLayerUpdates;
+ std::vector< sp<Layer> > mLayerUpdates;
// See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
// Properties.h