diff options
author | Romain Guy <romainguy@google.com> | 2012-04-25 20:05:09 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-04-25 20:05:09 -0700 |
commit | fc8e5eaa0368e724765f0fed61b8f25fdbde917a (patch) | |
tree | 67183dc51535121f7860ec61cc576131073c60fd /libs/hwui/OpenGLRenderer.cpp | |
parent | 344c993e560ad1ae432ae8fc1ea41524c9011a95 (diff) | |
parent | c189ef53220059acf2adedc92ac4ac7e6a993e6b (diff) |
Merge "Ensure we start every frame in the proper GL state Bug #6345013, #6314960" into jb-dev
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index f8bb70a6c0a9..55e962adde5c 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -278,6 +278,13 @@ status_t OpenGLRenderer::invokeFunctors(Rect& dirty) { } } + // Restore state possibly changed by the functors in process mode + GLboolean value; + glGetBooleanv(GL_BLEND, &value); + mCaches.blend = value; + + mCaches.activeTexture(0); + return result; } @@ -2787,6 +2794,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, bool swapSrcDst) { blend = blend || mode != SkXfermode::kSrcOver_Mode; + if (blend) { // These blend modes are not supported by OpenGL directly and have // to be implemented using shaders. Since the shader will perform |