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authorChris Craik <ccraik@google.com>2014-12-22 14:28:49 -0800
committerChris Craik <ccraik@google.com>2014-12-22 14:56:08 -0800
commite84a208317e0ed388fcdad1e6743c7849acb51b0 (patch)
tree8c057e6b6367a85790c30a118e6c8789c6bdf538 /libs/hwui/OpenGLRenderer.cpp
parent07adacf4996c8ca494332ec938786fa15832c722 (diff)
Add overrides and switch to nullptr keyword
Changes generated with clang-modernize. Additionally, fixed some struct-vs-class usage to make clang happy. Change-Id: Ic6ef2427401ff1e794d26f21f7b44868fc75fb72
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rwxr-xr-xlibs/hwui/OpenGLRenderer.cpp120
1 files changed, 63 insertions, 57 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index f200c55287d2..1c4c3271ef2a 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -680,7 +680,7 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float
writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
- writableSnapshot()->roundRectClipState = NULL;
+ writableSnapshot()->roundRectClipState = nullptr;
}
}
@@ -791,7 +791,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto
// Unfortunately some drivers will turn the entire target texture black
// when reading outside of the window.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
layer->setEmpty(false);
}
@@ -817,7 +817,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
- writableSnapshot()->roundRectClipState = NULL;
+ writableSnapshot()->roundRectClipState = nullptr;
endTiling();
debugOverdraw(false, false);
@@ -865,7 +865,7 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto
bool clipRequired = false;
mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
- &clipRequired, NULL, false); // safely ignore return, should never be rejected
+ &clipRequired, nullptr, false); // safely ignore return, should never be rejected
mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
if (fboLayer) {
@@ -917,10 +917,10 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto
dirtyClip();
// Failing to add the layer to the cache should happen only if the layer is too large
- layer->setConvexMask(NULL);
+ layer->setConvexMask(nullptr);
if (!mCaches.layerCache.put(layer)) {
LAYER_LOGD("Deleting layer");
- layer->decStrong(0);
+ layer->decStrong(nullptr);
}
}
@@ -1037,14 +1037,14 @@ public:
, mLayer(layer) {
}
- virtual bool asACustomShader(void** data) const {
+ virtual bool asACustomShader(void** data) const override {
if (data) {
*data = static_cast<void*>(mLayer);
}
return true;
}
- virtual bool isOpaque() const {
+ virtual bool isOpaque() const override {
return !mLayer->isBlend();
}
@@ -1053,13 +1053,13 @@ protected:
LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
}
- virtual void flatten(SkWriteBuffer&) const {
+ virtual void flatten(SkWriteBuffer&) const override {
LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
}
- virtual Factory getFactory() const {
+ virtual Factory getFactory() const override {
LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
- return NULL;
+ return nullptr;
}
private:
// Unowned.
@@ -1092,7 +1092,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
const SkPath* maskPath = layer->getConvexMask();
DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
- paint.setShader(NULL);
+ paint.setShader(nullptr);
restore();
return;
@@ -1173,7 +1173,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
if (numQuads >= gMaxNumberOfQuads) {
DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
- GL_UNSIGNED_SHORT, NULL));
+ GL_UNSIGNED_SHORT, nullptr));
numQuads = 0;
mesh = mCaches.getRegionMesh();
}
@@ -1181,7 +1181,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
if (numQuads > 0) {
DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
- GL_UNSIGNED_SHORT, NULL));
+ GL_UNSIGNED_SHORT, nullptr));
}
#if DEBUG_LAYERS_AS_REGIONS
@@ -1267,7 +1267,7 @@ void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
setupDrawIndexedVertices(&mesh[0].x);
- glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
+ glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr);
elementsCount -= drawCount;
// Though there are 4 vertices in a quad, we use 6 indices per
@@ -1408,13 +1408,13 @@ void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool
* This method should be called when restoreDisplayState() won't be restoring the clip
*/
void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
- if (clipRect != NULL) {
+ if (clipRect != nullptr) {
writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
} else {
writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
}
dirtyClip();
- mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
+ mCaches.setScissorEnabled(clipRect != nullptr || mScissorOptimizationDisabled);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1643,21 +1643,21 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
}
void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
- if (shader != NULL) {
+ if (shader != nullptr) {
SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
}
}
void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
- if (filter == NULL) {
+ if (filter == nullptr) {
return;
}
SkXfermode::Mode mode;
- if (filter->asColorMode(NULL, &mode)) {
+ if (filter->asColorMode(nullptr, &mode)) {
mDescription.colorOp = ProgramDescription::kColorBlend;
mDescription.colorMode = mode;
- } else if (filter->asColorMatrix(NULL)) {
+ } else if (filter->asColorMatrix(nullptr)) {
mDescription.colorOp = ProgramDescription::kColorMatrix;
}
}
@@ -1724,7 +1724,8 @@ void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
bool dirty = right - left > 0.0f && bottom - top > 0.0f;
const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
- mCaches.currentProgram->set(writableSnapshot()->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
+ mCaches.currentProgram->set(writableSnapshot()->getOrthoMatrix(),
+ mModelViewMatrix, transformMatrix, offset);
if (dirty && mTrackDirtyRegions) {
if (!ignoreTransform) {
dirtyLayer(left, top, right, bottom, *currentTransform());
@@ -1747,7 +1748,7 @@ void OpenGLRenderer::setupDrawPureColorUniforms() {
}
void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
- if (shader == NULL) {
+ if (shader == nullptr) {
return;
}
@@ -1765,7 +1766,7 @@ void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignore
}
void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
- if (NULL == filter) {
+ if (nullptr == filter) {
return;
}
@@ -1813,7 +1814,7 @@ void OpenGLRenderer::setupDrawTextGammaUniforms() {
void OpenGLRenderer::setupDrawSimpleMesh() {
bool force = mCaches.bindMeshBuffer();
- mCaches.bindPositionVertexPointer(force, 0);
+ mCaches.bindPositionVertexPointer(force, nullptr);
mCaches.unbindIndicesBuffer();
}
@@ -1933,7 +1934,8 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
}
}
-void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
+void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top,
+ const SkPaint* paint) {
float x = left;
float y = top;
@@ -1953,7 +1955,7 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, co
// No need to check for a UV mapper on the texture object, only ARGB_8888
// bitmaps get packed in the atlas
drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
- paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
+ paint, (GLvoid*) nullptr, (GLvoid*) gMeshTextureOffset,
GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
@@ -2374,14 +2376,16 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
} else if (mode == VertexBuffer::kOnePolyRingShadow) {
mCaches.bindShadowIndicesBuffer();
- glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT,
+ GL_UNSIGNED_SHORT, nullptr);
} else if (mode == VertexBuffer::kTwoPolyRingShadow) {
mCaches.bindShadowIndicesBuffer();
- glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT,
+ GL_UNSIGNED_SHORT, nullptr);
} else if (mode == VertexBuffer::kIndices) {
mCaches.unbindIndicesBuffer();
- glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT,
- vertexBuffer.getIndices());
+ glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(),
+ GL_UNSIGNED_SHORT, vertexBuffer.getIndices());
}
if (isAA) {
@@ -2491,7 +2495,7 @@ void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bot
return;
}
- if (p->getPathEffect() != 0) {
+ if (p->getPathEffect() != nullptr) {
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.pathCache.getRoundRect(
right - left, bottom - top, rx, ry, p);
@@ -2509,7 +2513,7 @@ void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p
|| paintWillNotDraw(*p)) {
return;
}
- if (p->getPathEffect() != 0) {
+ if (p->getPathEffect() != nullptr) {
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
drawShape(x - radius, y - radius, texture, p);
@@ -2532,7 +2536,7 @@ void OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
return;
}
- if (p->getPathEffect() != 0) {
+ if (p->getPathEffect() != nullptr) {
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
drawShape(left, top, texture, p);
@@ -2556,7 +2560,7 @@ void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
}
// TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
- if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
+ if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
startAngle, sweepAngle, useCenter, p);
@@ -2592,7 +2596,7 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
if (p->getStyle() != SkPaint::kFill_Style) {
// only fill style is supported by drawConvexPath, since others have to handle joins
- if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
+ if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
mCaches.activeTexture(0);
const PathTexture* texture =
@@ -2661,7 +2665,7 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawShaderUniforms(getShader(paint));
- setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
+ setupDrawMesh(nullptr, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
}
@@ -2673,7 +2677,7 @@ bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, const SkPaint* paint) {
- if (text == NULL || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
+ if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
return;
}
@@ -2718,7 +2722,7 @@ void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
- positions, hasActiveLayer ? &bounds : NULL, &functor)) {
+ positions, hasActiveLayer ? &bounds : nullptr, &functor)) {
if (hasActiveLayer) {
if (!pureTranslate) {
currentTransform()->mapRect(bounds);
@@ -2821,7 +2825,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float
if (drawOpMode == kDrawOpMode_Immediate) {
// The checks for corner-case ignorable text and quick rejection is only done for immediate
// drawing as ops from DeferredDisplayList are already filtered for these
- if (text == NULL || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
+ if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
quickRejectSetupScissor(bounds)) {
return;
}
@@ -2871,7 +2875,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float
fontRenderer.setTextureFiltering(linearFilter);
// TODO: Implement better clipping for scaled/rotated text
- const Rect* clip = !pureTranslate ? NULL : mState.currentClipRect();
+ const Rect* clip = !pureTranslate ? nullptr : mState.currentClipRect();
Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
bool status;
@@ -2883,10 +2887,10 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float
SkPaint paintCopy(*paint);
paintCopy.setTextAlign(SkPaint::kLeft_Align);
status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
- positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
+ positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
} else {
status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
- positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
+ positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
}
if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
@@ -2903,7 +2907,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float
void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
- if (text == NULL || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
+ if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
return;
}
@@ -2925,7 +2929,7 @@ void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
const bool hasActiveLayer = hasLayer();
if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
- hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
+ hOffset, vOffset, hasActiveLayer ? &bounds : nullptr, &functor)) {
if (hasActiveLayer) {
currentTransform()->mapRect(bounds);
dirtyLayerUnchecked(bounds, getRegion());
@@ -2956,7 +2960,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
return;
}
- mat4* transform = NULL;
+ mat4* transform = nullptr;
if (layer->isTextureLayer()) {
transform = &layer->getTransform();
if (!transform->isIdentity()) {
@@ -2966,8 +2970,9 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
}
bool clipRequired = false;
- const bool rejected = mState.calculateQuickRejectForScissor(x, y,
- x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
+ const bool rejected = mState.calculateQuickRejectForScissor(
+ x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
+ &clipRequired, nullptr, false);
if (rejected) {
if (transform && !transform->isIdentity()) {
@@ -3021,7 +3026,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
- glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
+ glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
elementsCount -= drawCount;
// Though there are 4 vertices in a quad, we use 6 indices per
@@ -3095,7 +3100,7 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawShaderUniforms(getShader(paint));
- setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
+ setupDrawMesh(nullptr, (GLvoid*) gMeshTextureOffset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
}
@@ -3283,7 +3288,7 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
Texture* texture, const SkPaint* paint) {
texture->setWrap(GL_CLAMP_TO_EDGE, true);
- GLvoid* vertices = (GLvoid*) NULL;
+ GLvoid* vertices = (GLvoid*) nullptr;
GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
if (texture->uvMapper) {
@@ -3366,7 +3371,7 @@ void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right,
setupDrawColorFilterUniforms(getColorFilter(paint));
setupDrawMeshIndices(vertices, texCoords, vbo);
- glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
+ glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr);
}
void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
@@ -3374,14 +3379,14 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f
GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
- int color = paint != NULL ? paint->getColor() : 0;
+ int color = paint != nullptr ? paint->getColor() : 0;
int alpha;
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
setupDraw();
setupDrawWithTexture(true);
- if (paint != NULL) {
+ if (paint != nullptr) {
setupDrawAlpha8Color(color, alpha);
}
setupDrawColorFilter(getColorFilter(paint));
@@ -3402,7 +3407,7 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f
void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
ProgramDescription& description, bool swapSrcDst) {
- if (writableSnapshot()->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
+ if (writableSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) {
blend = true;
mDescription.hasRoundRectClip = true;
}
@@ -3452,7 +3457,7 @@ void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
bool OpenGLRenderer::useProgram(Program* program) {
if (!program->isInUse()) {
- if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
+ if (mCaches.currentProgram != nullptr) mCaches.currentProgram->remove();
program->use();
mCaches.currentProgram = program;
return false;
@@ -3468,7 +3473,8 @@ void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, flo
TextureVertex::setUV(v++, u2, v2);
}
-void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
+void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
+ SkXfermode::Mode* mode) const {
getAlphaAndModeDirect(paint, alpha, mode);
if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
// if drawing a layer, ignore the paint's alpha