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authorRomain Guy <romainguy@google.com>2011-08-16 13:55:02 -0700
committerRomain Guy <romainguy@google.com>2011-08-16 13:55:02 -0700
commit302a9df1d50373c82923bb84ff665dfce584fb22 (patch)
tree01a6e183b3c0f49676730a679397a31692942f8d /libs/hwui/OpenGLRenderer.cpp
parent95a78c38373bb99258d83a6ab2c92825d979f200 (diff)
Add an API to set the transform on a TextureView's surface texture.
Bug #5156689 Change-Id: I635a625885c9b832a60d44ece0de7613ceb84109
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4864cff6931d..a0f806a209ba 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -627,6 +627,12 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
float alpha = layer->getAlpha() / 255.0f;
+ mat4& transform = layer->getTransform();
+ if (!transform.isIdentity()) {
+ save(0);
+ mSnapshot->transform->multiply(transform);
+ }
+
setupDraw();
if (layer->getRenderTarget() == GL_TEXTURE_2D) {
setupDrawWithTexture();
@@ -663,6 +669,10 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
finishDrawTexture();
+
+ if (!transform.isIdentity()) {
+ restore();
+ }
}
void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {