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authorRomain Guy <romainguy@google.com>2013-03-05 16:43:31 -0800
committerRomain Guy <romainguy@google.com>2013-03-05 18:12:35 -0800
commit624234f69b2a4781d24f3e4c6ae6450729e38397 (patch)
treed6ae0bfd751e0e59329cb678c1d9f1cec447ee3e /libs/hwui/Matrix.h
parent0b58a3deab66c30a8d35072e55aac6279dd367cc (diff)
Take only the scale params into account to rasterize text
This change extracts the scale parameters of the current transform to pass then to the font renderer. Rotation and perspective are applied to the generated mesh inside the vertex shader. This limits the number of glyphs we have to create in the font cache and thus reduces memory churn. Change-Id: Ic5b3bae2b2b0e0250a8ee723b071a1709725c749
Diffstat (limited to 'libs/hwui/Matrix.h')
-rw-r--r--libs/hwui/Matrix.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index be5bea706e4b..7b7357edf963 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -161,8 +161,8 @@ public:
void mapRect(Rect& r) const;
void mapPoint(float& x, float& y) const;
- float getTranslateX();
- float getTranslateY();
+ float getTranslateX() const;
+ float getTranslateY() const;
void decomposeScale(float& sx, float& sy) const;