diff options
author | Chris Craik <ccraik@google.com> | 2015-10-28 16:50:44 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2015-11-02 12:59:38 -0800 |
commit | 0b7e8245db728d127ada698be63d78b33fc6e4da (patch) | |
tree | b7138962e159b3359cb08735098d34779a5ce78e /libs/hwui/LayerUpdateQueue.h | |
parent | 8462bad554c2c0f5639c00dd7f1f32e9567c8e04 (diff) |
Initial HW layer support in new reorderer/renderer
Shares vast majority of clipped savelayer code, with only minor
differences in lifecycle.
Doesn't yet handle fill region, resize, or window transform.
Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
Diffstat (limited to 'libs/hwui/LayerUpdateQueue.h')
-rw-r--r-- | libs/hwui/LayerUpdateQueue.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/hwui/LayerUpdateQueue.h b/libs/hwui/LayerUpdateQueue.h new file mode 100644 index 000000000000..be612d2a15e7 --- /dev/null +++ b/libs/hwui/LayerUpdateQueue.h @@ -0,0 +1,53 @@ +/* + * Copyright (C) 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H +#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H + +#include "Rect.h" +#include "utils/Macros.h" + +#include <vector> +#include <unordered_map> + +namespace android { +namespace uirenderer { + +class RenderNode; + +class LayerUpdateQueue { + PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue); +public: + struct Entry { + Entry(RenderNode* renderNode, const Rect& damage) + : renderNode(renderNode) + , damage(damage) {} + RenderNode* renderNode; + Rect damage; + }; + + LayerUpdateQueue() {} + void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty); + void clear(); + const std::vector<Entry> entries() const { return mEntries; } +private: + std::vector<Entry> mEntries; +}; + +}; // namespace uirenderer +}; // namespace android + +#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H |