summaryrefslogtreecommitdiff
path: root/libs/hwui/GradientCache.cpp
diff options
context:
space:
mode:
authorRomain Guy <romainguy@google.com>2016-10-12 12:14:07 -0700
committerRomain Guy <romainguy@google.com>2016-10-12 13:28:26 -0700
commit8762e332e3797fb41929a1c6069207f4906ca329 (patch)
treeb97249defbda418d2adc8af6f4bb22dfa3def07f /libs/hwui/GradientCache.cpp
parent21986f2ae73e9ae3395a37dd3976af55e75d4f9d (diff)
Various fixes for linear blending and gradients
With linear blending turned off some textures were still created as sRGB textures instead of linear textures. Multi-stop gradients were not behaving properly on devices with no support for float textures. Gradients are now always interpolated in linear space even if linear blending is off. New functions to always force sRGB->linear->sRGB conversions. Test: Manual testing Bug: 29940137 Change-Id: Ie2f84ee2a65fd85570e88af813e841e0e625df6c
Diffstat (limited to 'libs/hwui/GradientCache.cpp')
-rw-r--r--libs/hwui/GradientCache.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 8573ab078aaf..cd3ccf9b8fc7 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -185,22 +185,28 @@ size_t GradientCache::sourceBytesPerPixel() const {
return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
}
-void GradientCache::mixBytes(FloatColor& start, FloatColor& end, float amount,
- uint8_t*& dst) const {
+void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end,
+ float amount, uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
- *dst++ = uint8_t(OECF_sRGB((start.r * oppAmount + end.r * amount) * 255.0f));
- *dst++ = uint8_t(OECF_sRGB((start.g * oppAmount + end.g * amount) * 255.0f));
- *dst++ = uint8_t(OECF_sRGB((start.b * oppAmount + end.b * amount) * 255.0f));
- *dst++ = uint8_t( (start.a * oppAmount + end.a * amount) * 255.0f);
+ *dst++ = uint8_t(OECF_sRGB(start.r * oppAmount + end.r * amount) * 255.0f);
+ *dst++ = uint8_t(OECF_sRGB(start.g * oppAmount + end.g * amount) * 255.0f);
+ *dst++ = uint8_t(OECF_sRGB(start.b * oppAmount + end.b * amount) * 255.0f);
+ *dst++ = uint8_t( (start.a * oppAmount + end.a * amount) * 255.0f);
}
-void GradientCache::mixFloats(FloatColor& start, FloatColor& end, float amount,
- uint8_t*& dst) const {
+void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end,
+ float amount, uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
float* d = (float*) dst;
+#if ANDROID_LINEAR_BLENDING_ENABLED
*d++ = start.r * oppAmount + end.r * amount;
*d++ = start.g * oppAmount + end.g * amount;
*d++ = start.b * oppAmount + end.b * amount;
+#else
+ *d++ = OECF_sRGB(start.r * oppAmount + end.r * amount);
+ *d++ = OECF_sRGB(start.g * oppAmount + end.g * amount);
+ *d++ = OECF_sRGB(start.b * oppAmount + end.b * amount);
+#endif
*d++ = start.a * oppAmount + end.a * amount;
dst += 4 * sizeof(float);
}
@@ -217,10 +223,10 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
ChannelMixer mix = gMixers[mUseFloatTexture];
FloatColor start;
- start.set(colors[0]);
+ start.setSRGB(colors[0]);
FloatColor end;
- end.set(colors[1]);
+ end.setSRGB(colors[1]);
int currentPos = 1;
float startPos = positions[0];
@@ -235,7 +241,7 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
currentPos++;
- end.set(colors[currentPos]);
+ end.setSRGB(colors[currentPos]);
distance = positions[currentPos] - startPos;
}