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authorStan Iliev <stani@google.com>2018-08-14 13:30:17 -0400
committerStan Iliev <stani@google.com>2018-08-29 10:22:03 -0400
commitc8e22a653297837da9a80b0ba65f6854c8986c96 (patch)
tree7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/DeferredLayerUpdater.h
parent660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff)
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures. Cache SkImage for each observed GraphicBuffer, which is faster even for GL. Implement C++ SurfaceTexture, which allows Java SurfaceTexture to be used with Vulkan HWUI render thread and application GL. threads. Delete GLLayer and VkLayer classes and texture code from old HWUI pipeline. Test: Ran skiagl and skiavk pipeline with a TextureView app. Test: TextureView CTS tests pass for GL pipeline. Test: Ran Android NDK Native codec sample app. Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.h')
-rw-r--r--libs/hwui/DeferredLayerUpdater.h34
1 files changed, 12 insertions, 22 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index fe3ee7a2b4c6..4c323b861002 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -17,18 +17,19 @@
#pragma once
#include <SkColorFilter.h>
+#include <SkImage.h>
#include <SkMatrix.h>
#include <cutils/compiler.h>
-#include <gui/GLConsumer.h>
+#include <map>
#include <system/graphics.h>
#include <utils/StrongPointer.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#include "surfacetexture/SurfaceTexture.h"
#include "Layer.h"
#include "Rect.h"
-#include "renderthread/RenderThread.h"
namespace android {
namespace uirenderer {
@@ -41,12 +42,7 @@ class DeferredLayerUpdater : public VirtualLightRefBase {
public:
// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
// and will not call incrementRef on it as a result.
- typedef std::function<Layer*(RenderState& renderState, uint32_t layerWidth,
- uint32_t layerHeight, sk_sp<SkColorFilter> colorFilter, int alpha,
- SkBlendMode mode, bool blend)>
- CreateLayerFn;
- ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
- Layer::Api layerApi);
+ ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState);
ANDROID_API ~DeferredLayerUpdater();
@@ -70,13 +66,13 @@ public:
return false;
}
- ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture) {
- if (texture.get() != mSurfaceTexture.get()) {
- mSurfaceTexture = texture;
+ ANDROID_API void setSurfaceTexture(const sp<SurfaceTexture>& consumer) {
+ if (consumer.get() != mSurfaceTexture.get()) {
+ mSurfaceTexture = consumer;
- GLenum target = texture->getCurrentTextureTarget();
+ GLenum target = consumer->getCurrentTextureTarget();
LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
- "set unsupported GLConsumer with target %x", target);
+ "set unsupported SurfaceTexture with target %x", target);
}
}
@@ -97,12 +93,11 @@ public:
void detachSurfaceTexture();
- void updateLayer(bool forceFilter, const float* textureTransform, android_dataspace dataspace);
+ void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
+ android_dataspace dataspace, const sk_sp<SkImage>& layerImage);
void destroyLayer();
- Layer::Api getBackingLayerApi() { return mLayerApi; }
-
private:
RenderState& mRenderState;
@@ -113,17 +108,12 @@ private:
sk_sp<SkColorFilter> mColorFilter;
int mAlpha = 255;
SkBlendMode mMode = SkBlendMode::kSrcOver;
- sp<GLConsumer> mSurfaceTexture;
+ sp<SurfaceTexture> mSurfaceTexture;
SkMatrix* mTransform;
bool mGLContextAttached;
bool mUpdateTexImage;
Layer* mLayer;
- Layer::Api mLayerApi;
- CreateLayerFn mCreateLayerFn;
-
- void doUpdateTexImage();
- void doUpdateVkTexImage();
};
} /* namespace uirenderer */