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authorChris Craik <ccraik@google.com>2017-02-14 12:37:49 -0800
committerChris Craik <ccraik@google.com>2017-02-15 17:22:22 +0000
commit09df887c9078a34f2bda32c83734b7f75c0a60ff (patch)
tree721240c45b25a85008be24301cbb81fd96721b0e /libs/hwui/DeferredLayerUpdater.h
parent4211358c7448147388c5e4af3e0e5472def83a3b (diff)
Always flush renderstate in DeferredLayerUpdater::apply
Bug: 34206215 Test: hwui unit tests passing, manual test of TextureView video playback Always flush renderstate to the GlLayer's texture, regardless of whether updateTexImage has ever been called. Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.h')
-rw-r--r--libs/hwui/DeferredLayerUpdater.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index 67173615d411..6164e4744da5 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -101,7 +101,7 @@ public:
void detachSurfaceTexture();
- void updateLayer(bool forceFilter, GLenum renderTarget, const float* textureTransform);
+ void updateLayer(bool forceFilter, const float* textureTransform);
void destroyLayer();