diff options
author | Chris Craik <ccraik@google.com> | 2017-02-14 12:37:49 -0800 |
---|---|---|
committer | Chris Craik <ccraik@google.com> | 2017-02-15 17:22:22 +0000 |
commit | 09df887c9078a34f2bda32c83734b7f75c0a60ff (patch) | |
tree | 721240c45b25a85008be24301cbb81fd96721b0e /libs/hwui/DeferredLayerUpdater.h | |
parent | 4211358c7448147388c5e4af3e0e5472def83a3b (diff) |
Always flush renderstate in DeferredLayerUpdater::apply
Bug: 34206215
Test: hwui unit tests passing, manual test of TextureView video playback
Always flush renderstate to the GlLayer's texture, regardless of
whether updateTexImage has ever been called.
Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.h')
-rw-r--r-- | libs/hwui/DeferredLayerUpdater.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h index 67173615d411..6164e4744da5 100644 --- a/libs/hwui/DeferredLayerUpdater.h +++ b/libs/hwui/DeferredLayerUpdater.h @@ -101,7 +101,7 @@ public: void detachSurfaceTexture(); - void updateLayer(bool forceFilter, GLenum renderTarget, const float* textureTransform); + void updateLayer(bool forceFilter, const float* textureTransform); void destroyLayer(); |