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authorRomain Guy <romainguy@google.com>2013-02-12 16:08:55 -0800
committerRomain Guy <romainguy@google.com>2013-02-13 11:27:05 -0800
commit8d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffd (patch)
treed526296ca8e54842b15b60adaad484ee29feccf2 /libs/hwui/Debug.h
parentd1a84242a7ba807310d8f8d389796c7163cb97a0 (diff)
Add a render buffer cache to reuse stencil buffers
Bug #7146141 This new cache is used in a similar way to LayerCache. It helps reuse already allocated stencil buffers and thus avoid churning memory on every frame. Change-Id: I19551d72da52c40039e65904563600e492c8b193
Diffstat (limited to 'libs/hwui/Debug.h')
-rw-r--r--libs/hwui/Debug.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 5f8baacb710c..20eb5e123e37 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -44,6 +44,9 @@
// Turn on to display info about layers
#define DEBUG_LAYERS 0
+// Turn on to display info about render buffers
+#define DEBUG_RENDER_BUFFERS 0
+
// Turn on to make stencil operations easier to debug
#define DEBUG_STENCIL 0