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authorChris Craik <ccraik@google.com>2014-07-29 10:35:13 -0700
committerChris Craik <ccraik@google.com>2014-07-29 17:42:22 +0000
commit62d307c2402777d5e53b4590af5f32f8c55afd81 (patch)
treefbf89a15003e9e4e3b665bd271c41693dc992dbe /libs/hwui/Debug.h
parentf4bf67012b2109ead9a4cb9c4407563fc3671255 (diff)
Fix behavior of stencil clipping within clearLayerRegions
bug:16376960 The draw within clearLayerRegions should never be affected by the current stencil clip, since it's just ensuring that the content of the layer is cleared, and not doing real content drawing. Also, add optional verbose GL event logging Change-Id: I538b1bc631fc091340b76e12db6af0c219851b57
Diffstat (limited to 'libs/hwui/Debug.h')
-rw-r--r--libs/hwui/Debug.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index d6dc6ad2d67c..5808aaca76be 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -82,6 +82,9 @@
// Turn on to insert an event marker for each display list op
#define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0
+// Turn on to insert detailed event markers
+#define DEBUG_DETAILED_EVENTS 0
+
// Turn on to highlight drawing batches and merged batches with different colors
#define DEBUG_MERGE_BEHAVIOR 0