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author | ztenghui <ztenghui@google.com> | 2013-12-03 10:38:55 -0800 |
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committer | ztenghui <ztenghui@google.com> | 2013-12-13 17:25:47 -0800 |
commit | 55bfb4e728fe1db619af5d2c287f4abe711b3343 (patch) | |
tree | 3b9c9eb0902fdb0f8991259a04c342f89f65bcaa /libs/hwui/Debug.h | |
parent | d08eadd287991ec18eafe620b24e2b1bf0ce1f2d (diff) |
Calculate and show Ambient shadow.
Basically we compute the shadow as a strip of triangles, whose alpha value
is the strength of the shadow.
We use the normal to extend the geometry.
And we use static function and try to avoid new/malloc in the computation.
Change-Id: I382286f1cad351bd5ff983f76f446c075819dcaf
Diffstat (limited to 'libs/hwui/Debug.h')
-rw-r--r-- | libs/hwui/Debug.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h index 79afad13e898..f619205083fd 100644 --- a/libs/hwui/Debug.h +++ b/libs/hwui/Debug.h @@ -88,6 +88,9 @@ // Turn on to enable 3D support in the renderer (off by default until API for control exists) #define DEBUG_ENABLE_3D 0 +// Turn on to enable debugging shadow +#define DEBUG_SHADOW 0 + #if DEBUG_INIT #define INIT_LOGD(...) ALOGD(__VA_ARGS__) #else |