diff options
author | John Reck <jreck@google.com> | 2014-08-08 13:21:00 -0700 |
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committer | John Reck <jreck@google.com> | 2014-08-08 20:24:34 +0000 |
commit | a7c2ea20c43ab797bef5801530687e22e83def8f (patch) | |
tree | a5456b7d3cf8fb9f49a330bb626d490ba3de3742 /libs/hwui/DamageAccumulator.h | |
parent | 5c8ea2c369deab75719fe7c7301846a8ef955702 (diff) |
Fix damage for layers for projection receivers
Bug: 16880228
Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
Diffstat (limited to 'libs/hwui/DamageAccumulator.h')
-rw-r--r-- | libs/hwui/DamageAccumulator.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/libs/hwui/DamageAccumulator.h b/libs/hwui/DamageAccumulator.h index fc9b41b220a5..90d942515509 100644 --- a/libs/hwui/DamageAccumulator.h +++ b/libs/hwui/DamageAccumulator.h @@ -35,7 +35,6 @@ class IDamageAccumulator { public: virtual void pushTransform(const RenderNode* transform) = 0; virtual void pushTransform(const Matrix4* transform) = 0; - virtual void pushNullTransform() = 0; virtual void popTransform() = 0; virtual void dirty(float left, float top, float right, float bottom) = 0; virtual void peekAtDirty(SkRect* dest) = 0; @@ -54,9 +53,6 @@ public: // will be affected by the transform when popTransform() is called. virtual void pushTransform(const RenderNode* transform); virtual void pushTransform(const Matrix4* transform); - // This is used in combination with peekAtDirty to inspect the damage - // area of a subtree - virtual void pushNullTransform(); // Pops a transform node from the stack, propagating the dirty rect // up to the parent node. Returns the IDamageTransform that was just applied @@ -83,7 +79,6 @@ class NullDamageAccumulator : public IDamageAccumulator { public: virtual void pushTransform(const RenderNode* transform) { } virtual void pushTransform(const Matrix4* transform) { } - virtual void pushNullTransform() { } virtual void popTransform() { } virtual void dirty(float left, float top, float right, float bottom) { } virtual void peekAtDirty(SkRect* dest) { dest->setEmpty(); } |