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authorMike Reed <reed@google.com>2019-08-22 11:53:05 -0400
committerMike Reed <reed@google.com>2019-08-29 13:39:43 -0400
commit39adc88fef47133e08039d7f3c2e377dfccda7bd (patch)
tree603a48011e8fc1841da8fa9fbcd5e8775c13427a /libs/hwui/DamageAccumulator.cpp
parent6762470fc2e8ea3c7ba81596d4157bc02f241083 (diff)
use rect version of join, the other is deprecated
Test: make Change-Id: I29f4ff6cea209ac5c053a525ff06cd1bfea6c9c0
Diffstat (limited to 'libs/hwui/DamageAccumulator.cpp')
-rw-r--r--libs/hwui/DamageAccumulator.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp
index 2d2df52073f4..b39f4f20dc0d 100644
--- a/libs/hwui/DamageAccumulator.cpp
+++ b/libs/hwui/DamageAccumulator.cpp
@@ -130,7 +130,7 @@ static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out)
// calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
}
- out->join(RECT_ARGS(temp));
+ out->join({RECT_ARGS(temp)});
}
void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) {
@@ -145,7 +145,7 @@ static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) {
// Don't attempt to calculate damage for a perspective transform
// as the numbers this works with can break the perspective
// calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
- rect->set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
+ rect->setLTRB(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
}
}
}
@@ -209,7 +209,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) {
// Perform clipping
if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) {
- if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) {
+ if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) {
frame->pendingDirty.setEmpty();
}
}
@@ -233,7 +233,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) {
}
void DamageAccumulator::dirty(float left, float top, float right, float bottom) {
- mHead->pendingDirty.join(left, top, right, bottom);
+ mHead->pendingDirty.join({left, top, right, bottom});
}
void DamageAccumulator::peekAtDirty(SkRect* dest) const {