diff options
author | Mike Reed <reed@google.com> | 2019-08-22 11:53:05 -0400 |
---|---|---|
committer | Mike Reed <reed@google.com> | 2019-08-29 13:39:43 -0400 |
commit | 39adc88fef47133e08039d7f3c2e377dfccda7bd (patch) | |
tree | 603a48011e8fc1841da8fa9fbcd5e8775c13427a /libs/hwui/DamageAccumulator.cpp | |
parent | 6762470fc2e8ea3c7ba81596d4157bc02f241083 (diff) |
use rect version of join, the other is deprecated
Test: make
Change-Id: I29f4ff6cea209ac5c053a525ff06cd1bfea6c9c0
Diffstat (limited to 'libs/hwui/DamageAccumulator.cpp')
-rw-r--r-- | libs/hwui/DamageAccumulator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp index 2d2df52073f4..b39f4f20dc0d 100644 --- a/libs/hwui/DamageAccumulator.cpp +++ b/libs/hwui/DamageAccumulator.cpp @@ -130,7 +130,7 @@ static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); } - out->join(RECT_ARGS(temp)); + out->join({RECT_ARGS(temp)}); } void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { @@ -145,7 +145,7 @@ static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) { // Don't attempt to calculate damage for a perspective transform // as the numbers this works with can break the perspective // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX - rect->set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); + rect->setLTRB(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); } } } @@ -209,7 +209,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { // Perform clipping if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { - if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) { + if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) { frame->pendingDirty.setEmpty(); } } @@ -233,7 +233,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { } void DamageAccumulator::dirty(float left, float top, float right, float bottom) { - mHead->pendingDirty.join(left, top, right, bottom); + mHead->pendingDirty.join({left, top, right, bottom}); } void DamageAccumulator::peekAtDirty(SkRect* dest) const { |