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authorXin Li <delphij@google.com>2020-08-31 21:21:38 -0700
committerXin Li <delphij@google.com>2020-08-31 21:21:38 -0700
commit628590d7ec80e10a3fc24b1c18a1afb55cca10a8 (patch)
tree4b1c3f52d86d7fb53afbe9e9438468588fa489f8 /libs/hwui/AutoBackendTextureRelease.h
parentb11b8ec3aec8bb42f2c07e1c5ac7942da293baa8 (diff)
parentd2d3a20624d968199353ccf6ddbae6f3ac39c9af (diff)
Merge Android R (rvc-dev-plus-aosp-without-vendor@6692709)
Bug: 166295507 Merged-In: I3d92a6de21a938f6b352ec26dc23420c0fe02b27 Change-Id: Ifdb80563ef042738778ebb8a7581a97c4e3d96e2
Diffstat (limited to 'libs/hwui/AutoBackendTextureRelease.h')
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diff --git a/libs/hwui/AutoBackendTextureRelease.h b/libs/hwui/AutoBackendTextureRelease.h
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+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <GrAHardwareBufferUtils.h>
+#include <GrBackendSurface.h>
+#include <SkImage.h>
+#include <android/hardware_buffer.h>
+#include <system/graphics.h>
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object
+ * that keeps GPU resources alive until the last SkImage object using them is destroyed.
+ */
+class AutoBackendTextureRelease final {
+public:
+ AutoBackendTextureRelease(GrContext* context, AHardwareBuffer* buffer);
+
+ const GrBackendTexture& getTexture() const { return mBackendTexture; }
+
+ // Only called on the RenderThread, so it need not be thread-safe.
+ void ref() { mUsageCount++; }
+
+ void unref(bool releaseImage);
+
+ inline sk_sp<SkImage> getImage() const { return mImage; }
+
+ void makeImage(AHardwareBuffer* buffer, android_dataspace dataspace, GrContext* context);
+
+ void newBufferContent(GrContext* context);
+
+private:
+ // The only way to invoke dtor is with unref, when mUsageCount is 0.
+ ~AutoBackendTextureRelease() {}
+
+ GrBackendTexture mBackendTexture;
+ GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
+ GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
+ GrAHardwareBufferUtils::TexImageCtx mImageCtx;
+
+ // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs
+ // are held by SkImages.
+ int mUsageCount = 1;
+
+ // mImage is the SkImage created from mBackendTexture.
+ sk_sp<SkImage> mImage;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */