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authorDoris Liu <tianliu@google.com>2016-02-19 21:39:21 +0000
committerDoris Liu <tianliu@google.com>2016-02-19 13:51:31 -0800
commitc4bb185d41cfb960ed9a3178a4f8974c351abdb0 (patch)
tree8fce2eab0422581acb8342def694abe23ed2c824 /libs/hwui/AnimatorManager.h
parent53503069895918a59a305addaac84ea11937edcf (diff)
VectorDrawable native rendering - Step 5 of MANY
This is reverting the revert of what reverts the revert of the original implementation. Fourth revert is a charm! This reverts commit df7fdb1e0bdb5c289bbc08047e5c710185503309. Change-Id: I6fc3a5accfd8b79c3da31bbc101ad9e9b4d6e7dd
Diffstat (limited to 'libs/hwui/AnimatorManager.h')
-rw-r--r--libs/hwui/AnimatorManager.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/libs/hwui/AnimatorManager.h b/libs/hwui/AnimatorManager.h
index fb75eb8599b4..c24ef47a4644 100644
--- a/libs/hwui/AnimatorManager.h
+++ b/libs/hwui/AnimatorManager.h
@@ -62,13 +62,17 @@ public:
private:
uint32_t animateCommon(TreeInfo& info);
+ // This would remove the animator from mAnimators list. It should only be called during
+ // push staging.
+ void removeActiveAnimator(const sp<BaseRenderNodeAnimator>& animator);
+
RenderNode& mParent;
AnimationHandle* mAnimationHandle;
// To improve the efficiency of resizing & removing from the vector
// use manual ref counting instead of sp<>.
- std::vector<BaseRenderNodeAnimator*> mNewAnimators;
- std::vector<BaseRenderNodeAnimator*> mAnimators;
+ std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;
+ std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
};
} /* namespace uirenderer */