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authorMÃ¥rten Kongstad <marten.kongstad@sonymobile.com>2014-01-31 14:01:52 +0100
committerZoran Jovanovic <zoran.jovanovic@sonymobile.com>2014-02-03 09:47:16 +0100
commit65a05fd56dbc9fd9c2511a97f49c445a748fb3c5 (patch)
treef832a1d344dc2102ebbf247a46dcd2839761161a /libs/androidfw/AssetManager.cpp
parentc064a1b5d9a68bb5513e6ed64a067ab822e98764 (diff)
New command line tool 'idmap'
Introduce a new tool 'idmap' to handle generation and verification of idmap files. The tool is modelled on 'dexopt', and is intended to be used similarly, notably by 'installd'. See cmds/idmap/idmap.cpp for further documentation on 'idmap'. Note: this commit is interdependent on a commit in project build/ to add 'idmap' to PRODUCT_PACKAGES. Note: the changes to androidfw are only stubs. The actual implementation will be provided in Runtime resource overlay, iteration 2. Change-Id: I7131b74ece1e46c8a9c0a31d103e686aa07da2bb
Diffstat (limited to 'libs/androidfw/AssetManager.cpp')
-rw-r--r--libs/androidfw/AssetManager.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/libs/androidfw/AssetManager.cpp b/libs/androidfw/AssetManager.cpp
index 08328d06ac7d..251d47b0ce8d 100644
--- a/libs/androidfw/AssetManager.cpp
+++ b/libs/androidfw/AssetManager.cpp
@@ -83,6 +83,8 @@ static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
static volatile int32_t gCount = 0;
+const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
+
namespace {
// Transform string /a/b/c.apk to /data/resource-cache/a@b@c.apk@idmap
String8 idmapPathForPackagePath(const String8& pkgPath)
@@ -239,6 +241,29 @@ bool AssetManager::addAssetPath(const String8& path, int32_t* cookie)
return true;
}
+bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
+ uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, uint32_t* outSize)
+{
+ AutoMutex _l(mLock);
+ const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
+ ResTable tables[2];
+
+ for (int i = 0; i < 2; ++i) {
+ asset_path ap;
+ ap.type = kFileTypeRegular;
+ ap.path = paths[i];
+ Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
+ if (ass == NULL) {
+ ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
+ return false;
+ }
+ tables[i].add(ass, (void*)1, false);
+ }
+
+ return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
+ targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
+}
+
bool AssetManager::isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath,
const String8& idmapPath)
{