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authorJeongik Cha <jeongik@google.com>2019-07-09 23:58:01 +0900
committerJustin Yun <justinyun@google.com>2019-09-23 22:01:29 +0000
commit3e725f2224a14df061ec9352633d8a8f4ff87ebe (patch)
treee6b319357281d2f08035913f80cc7f61d0256114 /libs/androidfw/AssetManager.cpp
parentf6629839d1c10f3df70c8565e5a18f03f9b076e1 (diff)
Consider overlay in system_ext as system's
When there is overlay package in system_ext, turn on POLICY_SYSTEM_PARTITION. In other words, overlay pacakge in /system_ext is considered as system's one Test: mv vendor/overlay/framework-res__auto_generated_rro.apk system_ext/overlay and then check if it works properly. Bug: 136715327 Change-Id: Ib225368eae41203a8630f4310d26e9cf1afa706a Merged-In: Ib225368eae41203a8630f4310d26e9cf1afa706a (cherry picked from commit cba9579158cc70bf8eadb6e8a239e0ab2dc073d2)
Diffstat (limited to 'libs/androidfw/AssetManager.cpp')
-rw-r--r--libs/androidfw/AssetManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/androidfw/AssetManager.cpp b/libs/androidfw/AssetManager.cpp
index 4755cb866310..f7c83371f79c 100644
--- a/libs/androidfw/AssetManager.cpp
+++ b/libs/androidfw/AssetManager.cpp
@@ -74,7 +74,7 @@ const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
const char* AssetManager::VENDOR_OVERLAY_DIR = "/vendor/overlay";
const char* AssetManager::PRODUCT_OVERLAY_DIR = "/product/overlay";
-const char* AssetManager::PRODUCT_SERVICES_OVERLAY_DIR = "/product_services/overlay";
+const char* AssetManager::SYSTEM_EXT_OVERLAY_DIR = "/system_ext/overlay";
const char* AssetManager::ODM_OVERLAY_DIR = "/odm/overlay";
const char* AssetManager::OEM_OVERLAY_DIR = "/oem/overlay";
const char* AssetManager::OVERLAY_THEME_DIR_PROPERTY = "ro.boot.vendor.overlay.theme";
@@ -575,7 +575,7 @@ bool AssetManager::appendPathToResTable(asset_path& ap, bool appAsLib) const {
mZipSet.setZipResourceTableAsset(ap.path, ass);
}
}
-
+
if (nextEntryIdx == 0 && ass != NULL) {
// If this is the first resource table in the asset
// manager, then we are going to cache it so that we