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authorTreeHugger Robot <treehugger-gerrit@google.com>2020-01-28 18:13:01 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2020-01-28 18:13:01 +0000
commite428a2cc043d5a7ea0f86776cfe7a47247908592 (patch)
treea44c52d45594138355343f3dfdecafbfb6bcb0bd /graphics/java
parentb32b15d146486a92da211f10706a86f9a951dc06 (diff)
parent2410b90e066b75b14798b2c60c77e00865654496 (diff)
Merge "Deprecate Canvas.EdgeType"
Diffstat (limited to 'graphics/java')
-rw-r--r--graphics/java/android/graphics/Canvas.java60
1 files changed, 60 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/Canvas.java b/graphics/java/android/graphics/Canvas.java
index 9a0ca3e4ad9b..d949444d44d6 100644
--- a/graphics/java/android/graphics/Canvas.java
+++ b/graphics/java/android/graphics/Canvas.java
@@ -1162,6 +1162,7 @@ public class Canvas extends BaseCanvas {
* @see #quickReject(float, float, float, float, EdgeType)
* @see #quickReject(Path, EdgeType)
* @see #quickReject(RectF, EdgeType)
+ * @deprecated quickReject no longer uses this.
*/
public enum EdgeType {
@@ -1197,13 +1198,30 @@ public class Canvas extends BaseCanvas {
* non-antialiased ({@link Canvas.EdgeType#BW}).
* @return true if the rect (transformed by the canvas' matrix)
* does not intersect with the canvas' clip
+ * @deprecated The EdgeType is ignored. Use {@link #quickReject(RectF)} instead.
*/
+ @Deprecated
public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) {
return nQuickReject(mNativeCanvasWrapper,
rect.left, rect.top, rect.right, rect.bottom);
}
/**
+ * Return true if the specified rectangle, after being transformed by the
+ * current matrix, would lie completely outside of the current clip. Call
+ * this to check if an area you intend to draw into is clipped out (and
+ * therefore you can skip making the draw calls).
+ *
+ * @param rect the rect to compare with the current clip
+ * @return true if the rect (transformed by the canvas' matrix)
+ * does not intersect with the canvas' clip
+ */
+ public boolean quickReject(@NonNull RectF rect) {
+ return nQuickReject(mNativeCanvasWrapper,
+ rect.left, rect.top, rect.right, rect.bottom);
+ }
+
+ /**
* Return true if the specified path, after being transformed by the
* current matrix, would lie completely outside of the current clip. Call
* this to check if an area you intend to draw into is clipped out (and
@@ -1217,12 +1235,30 @@ public class Canvas extends BaseCanvas {
* non-antialiased ({@link Canvas.EdgeType#BW}).
* @return true if the path (transformed by the canvas' matrix)
* does not intersect with the canvas' clip
+ * @deprecated The EdgeType is ignored. Use {@link #quickReject(Path)} instead.
*/
+ @Deprecated
public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) {
return nQuickReject(mNativeCanvasWrapper, path.readOnlyNI());
}
/**
+ * Return true if the specified path, after being transformed by the
+ * current matrix, would lie completely outside of the current clip. Call
+ * this to check if an area you intend to draw into is clipped out (and
+ * therefore you can skip making the draw calls). Note: for speed it may
+ * return false even if the path itself might not intersect the clip
+ * (i.e. the bounds of the path intersects, but the path does not).
+ *
+ * @param path The path to compare with the current clip
+ * @return true if the path (transformed by the canvas' matrix)
+ * does not intersect with the canvas' clip
+ */
+ public boolean quickReject(@NonNull Path path) {
+ return nQuickReject(mNativeCanvasWrapper, path.readOnlyNI());
+ }
+
+ /**
* Return true if the specified rectangle, after being transformed by the
* current matrix, would lie completely outside of the current clip. Call
* this to check if an area you intend to draw into is clipped out (and
@@ -1241,13 +1277,37 @@ public class Canvas extends BaseCanvas {
* non-antialiased ({@link Canvas.EdgeType#BW}).
* @return true if the rect (transformed by the canvas' matrix)
* does not intersect with the canvas' clip
+ * @deprecated The EdgeType is ignored. Use {@link #quickReject(float, float, float, float)}
+ * instead.
*/
+ @Deprecated
public boolean quickReject(float left, float top, float right, float bottom,
@NonNull EdgeType type) {
return nQuickReject(mNativeCanvasWrapper, left, top, right, bottom);
}
/**
+ * Return true if the specified rectangle, after being transformed by the
+ * current matrix, would lie completely outside of the current clip. Call
+ * this to check if an area you intend to draw into is clipped out (and
+ * therefore you can skip making the draw calls).
+ *
+ * @param left The left side of the rectangle to compare with the
+ * current clip
+ * @param top The top of the rectangle to compare with the current
+ * clip
+ * @param right The right side of the rectangle to compare with the
+ * current clip
+ * @param bottom The bottom of the rectangle to compare with the
+ * current clip
+ * @return true if the rect (transformed by the canvas' matrix)
+ * does not intersect with the canvas' clip
+ */
+ public boolean quickReject(float left, float top, float right, float bottom) {
+ return nQuickReject(mNativeCanvasWrapper, left, top, right, bottom);
+ }
+
+ /**
* Return the bounds of the current clip (in local coordinates) in the
* bounds parameter, and return true if it is non-empty. This can be useful
* in a way similar to quickReject, in that it tells you that drawing