diff options
author | Vishnu Nair <vishnun@google.com> | 2021-07-30 16:07:47 -0700 |
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committer | Vishnu Nair <vishnun@google.com> | 2021-07-30 16:18:21 -0700 |
commit | f13eac9f7e0231f3cfe52dafd4bb3e96893e9f9c (patch) | |
tree | 3511b932007305097ace3e42c600f4d4d9c24bdb /graphics/java/android | |
parent | 95e50fed2068dbdcc0d68a58033d83f6f120e71b (diff) |
SurfaceView: Synchronize destframe updates with SurfaceView size changes
This CL fixes one of the issues with SurfaceView parent frame and
content syncing.
With BLAST, we have two surface controls each setting a scale. The
parent surface control sets a scale based on the requested surface
size and the SurfaceView layout size. The BlastBufferQueue surface
control scales the buffer to the requested buffer size if the buffer
has the appropriate scale mode.
The destination frame controls the second scaling and it must be
applied with the parent surface scale changes. This cl fixes flickers
where the requested fixed surface size changes without any view size
changes. This cl allows the caller to pass in a transaction to
BLASTBufferQueue#update which is updated with the destination frame
changes. This transaction can then be applied with the parent
surface changes.
This also fixes an issue where destination Frame was being set on
every buffer update and when we updated the BlastBufferQueue size.
Since buffer transactions can be queued up on the server side, a
stale value maybe applied for a few frames causing flickers.
Fixes: 194458377
Test: bug repro steps
Test: atest SurfaceViewSyncTest#testSurfaceViewSetFixedSize
Change-Id: I118bd1c3942b389e3951c3fd7389403895fc7b31
Diffstat (limited to 'graphics/java/android')
-rw-r--r-- | graphics/java/android/graphics/BLASTBufferQueue.java | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/graphics/java/android/graphics/BLASTBufferQueue.java b/graphics/java/android/graphics/BLASTBufferQueue.java index 6c1c2ee1ee57..36215ecc1403 100644 --- a/graphics/java/android/graphics/BLASTBufferQueue.java +++ b/graphics/java/android/graphics/BLASTBufferQueue.java @@ -33,7 +33,7 @@ public final class BLASTBufferQueue { private static native Surface nativeGetSurface(long ptr, boolean includeSurfaceControlHandle); private static native void nativeSetNextTransaction(long ptr, long transactionPtr); private static native void nativeUpdate(long ptr, long surfaceControl, long width, long height, - int format); + int format, long transactionPtr); private static native void nativeFlushShadowQueue(long ptr); private static native void nativeMergeWithNextTransaction(long ptr, long transactionPtr, long frameNumber); @@ -92,9 +92,15 @@ public final class BLASTBufferQueue { * @param width The new width for the buffer. * @param height The new height for the buffer. * @param format The new format for the buffer. + * @param t Adds destination frame changes to the passed in transaction. */ + public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format, + SurfaceControl.Transaction t) { + nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, t.mNativeObject); + } + public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format) { - nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format); + nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, 0); } /** |