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authorJason Sams <jsams@google.com>2013-04-12 16:40:50 -0700
committerJason Sams <jsams@google.com>2013-04-14 02:51:57 +0000
commit02d56d90e01e20db8424de94a14fe59dc94f19c0 (patch)
tree9dc9e8d1edfc1dfbcc79a3c7e1e99c0d59806aa7 /graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
parenta068eeddc9d47af1a12afbe6efe7d00e8e903b9f (diff)
Unhide new RS APIs.
This exposes the fast path handling of YUV data. bug 8566866 Change-Id: Iaa3700100db61dd51d16d80ea8ae22f2dcc41bb0
Diffstat (limited to 'graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java')
-rw-r--r--graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java6
1 files changed, 5 insertions, 1 deletions
diff --git a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
index 3e58b8726ec7..86f37d847427 100644
--- a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
+++ b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
@@ -20,7 +20,11 @@ import android.util.Log;
/**
*
- * @hide
+ * Intrinsic for converting RGB to RGBA by using a 3D lookup table. The
+ * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
+ * allocation. The 8 nearest values are sampled and linearly interpolated. The
+ * result is placed in the output.
+ *
**/
public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic {
private Allocation mLUT;