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author | Romain Guy <romainguy@android.com> | 2010-07-06 11:39:32 -0700 |
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committer | Romain Guy <romainguy@android.com> | 2010-07-06 12:00:33 -0700 |
commit | dda570201ac851dd85af3861f7e575721d3345da (patch) | |
tree | 795e46c7cae42b22814af1ef2ac70c083debd746 /graphics/java/android/renderscript/Script.java | |
parent | 216108c492fef05261c70f1018d94cef0c3b23fd (diff) |
Add a layer (FBO) cache.
The cache is used to draw layers so that a new
texture does not have to be recreated every time
a call to saveLayer() happens.
The FBO cache used a KeyedVector, which is a bad
idea. The cache should be able to store several
FBOs of the same size (this happens a lot during
scrolling with fading edges for instance.) This
will be changed in a future CL.
Change-Id: Ic316189e625f0dbcf0d273a71cc981a433d48726
Diffstat (limited to 'graphics/java/android/renderscript/Script.java')
0 files changed, 0 insertions, 0 deletions