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authorTim Murray <timmurray@google.com>2013-04-09 11:01:01 -0700
committerTim Murray <timmurray@google.com>2013-06-05 11:28:45 -0700
commitc11e25c4e653124def1fb18e203b894f42106cbe (patch)
tree56827889775e5d4cf96f5fa2946ecf5484f3f540 /graphics/java/android/renderscript/Sampler.java
parentaafed1df0404e2fb64c1adeb127dc7f300a2c07b (diff)
Improve RS documentation.
bug 8570568 Change-Id: I465fcc8ec3e2cc892dc3cb0067aacf5224338102
Diffstat (limited to 'graphics/java/android/renderscript/Sampler.java')
-rw-r--r--graphics/java/android/renderscript/Sampler.java16
1 files changed, 10 insertions, 6 deletions
diff --git a/graphics/java/android/renderscript/Sampler.java b/graphics/java/android/renderscript/Sampler.java
index 057e9b5452f8..623055fe7782 100644
--- a/graphics/java/android/renderscript/Sampler.java
+++ b/graphics/java/android/renderscript/Sampler.java
@@ -28,9 +28,14 @@ import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
/**
- * Sampler object which defines how data is extracted from textures. Samplers
- * are attached to Program objects (currently only ProgramFragment) when those objects
- * need to access texture data.
+ * Sampler object that defines how Allocations can be read as textures within a
+ * kernel. Samplers are used in conjunction with the {@code rsSample} runtime
+ * function to return values from normalized coordinates.
+ *
+ * Any Allocation used with a Sampler must have been created with {@link
+ * android.renderscript.Allocation#USAGE_GRAPHICS_TEXTURE}; using a Sampler on
+ * an {@link android.renderscript.Allocation} that was not created with {@link
+ * android.renderscript.Allocation#USAGE_GRAPHICS_TEXTURE} is undefined.
**/
public class Sampler extends BaseObj {
public enum Value {
@@ -275,9 +280,8 @@ public class Sampler extends BaseObj {
}
/**
- * Builder for creating non-standard samplers. Usefull if mix and match of
- * wrap modes is necesary or if anisotropic filtering is desired.
- *
+ * Builder for creating non-standard samplers. This is only necessary if
+ * a Sampler with different min and mag modes is desired.
*/
public static class Builder {
RenderScript mRS;