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authorRomain Guy <romainguy@google.com>2010-11-10 11:59:15 -0800
committerRomain Guy <romainguy@google.com>2010-11-10 11:59:15 -0800
commitc15008e72ec00ca20a271c3006dac649fd07533b (patch)
treea518cebc2b12966bde88c0a3a80ee19b989d17bb /graphics/java/android/renderscript/RenderScriptGL.java
parent21c1114dad3a778992479ec8ef514e412a7b2646 (diff)
Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the following is printed after every frame: D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes): D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520 D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608 D/OpenGLRenderer( 3723): GradientCache 135168 / 524288 D/OpenGLRenderer( 3723): PathCache 41180 / 4194304 D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152 D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144 D/OpenGLRenderer( 3723): Other: D/OpenGLRenderer( 3723): FboCache 2 / 12 D/OpenGLRenderer( 3723): PatchCache 31 / 512 D/OpenGLRenderer( 3723): Total memory usage: D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB This should help tracking possibe memory issues. Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
Diffstat (limited to 'graphics/java/android/renderscript/RenderScriptGL.java')
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