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authorJason Sams <rjsams@android.com>2010-11-10 17:00:59 -0800
committerJason Sams <rjsams@android.com>2010-11-10 17:00:59 -0800
commit27676fe24be7444a174c15df476e49adc5335d03 (patch)
tree4eb9aafa117326b2eeb44d63d962791290df9e7b /graphics/java/android/renderscript/RenderScriptGL.java
parent95ab69f4f4c9c097d328a4bc2448e1aa8f0f2617 (diff)
More documentation.
Change-Id: I423ff081edd4dab9173bc13d05850bb39839b6d3
Diffstat (limited to 'graphics/java/android/renderscript/RenderScriptGL.java')
-rw-r--r--graphics/java/android/renderscript/RenderScriptGL.java10
1 files changed, 10 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/RenderScriptGL.java b/graphics/java/android/renderscript/RenderScriptGL.java
index cace0636ab9c..181d4bd5aec3 100644
--- a/graphics/java/android/renderscript/RenderScriptGL.java
+++ b/graphics/java/android/renderscript/RenderScriptGL.java
@@ -30,12 +30,22 @@ import android.view.SurfaceView;
/**
* @hide
*
+ * The Graphics derivitive of RenderScript. Extends the basic context to add a
+ * root script which is the display window for graphical output. When the
+ * system needs to update the display the currently bound root script will be
+ * called. This script is expected to issue the rendering commands to repaint
+ * the screen.
**/
public class RenderScriptGL extends RenderScript {
private Surface mSurface;
int mWidth;
int mHeight;
+ /**
+ * Class which is used to describe a pixel format for a graphical buffer.
+ * This is used to describe the intended format of the display surface.
+ *
+ */
public static class SurfaceConfig {
int mDepthMin = 0;
int mDepthPref = 0;