diff options
author | Alex Sakhartchouk <alexst@google.com> | 2012-02-16 09:28:21 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-02-16 09:28:21 -0800 |
commit | 791c0d188a5f06739e689df49585f87939be3bd8 (patch) | |
tree | be1790315954fe3c5ecccb29724bf9a340591770 /graphics/java/android/renderscript/RenderScript.java | |
parent | dbbb175258d39fc8a528527a8ce1ad4cb338b496 (diff) | |
parent | 2123b46ba85adb2cfb78068f8368e830640118d3 (diff) |
Merge "Piping texture names through shader builder. Fixing uint size_t mismatch."
Diffstat (limited to 'graphics/java/android/renderscript/RenderScript.java')
-rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index 56303f712b67..95175135cf3a 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -569,15 +569,15 @@ public class RenderScript { validate(); rsnProgramBindSampler(mContext, vpf, slot, s); } - native int rsnProgramFragmentCreate(int con, String shader, int[] params); - synchronized int nProgramFragmentCreate(String shader, int[] params) { + native int rsnProgramFragmentCreate(int con, String shader, String[] texNames, int[] params); + synchronized int nProgramFragmentCreate(String shader, String[] texNames, int[] params) { validate(); - return rsnProgramFragmentCreate(mContext, shader, params); + return rsnProgramFragmentCreate(mContext, shader, texNames, params); } - native int rsnProgramVertexCreate(int con, String shader, int[] params); - synchronized int nProgramVertexCreate(String shader, int[] params) { + native int rsnProgramVertexCreate(int con, String shader, String[] texNames, int[] params); + synchronized int nProgramVertexCreate(String shader, String[] texNames, int[] params) { validate(); - return rsnProgramVertexCreate(mContext, shader, params); + return rsnProgramVertexCreate(mContext, shader, texNames, params); } native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); |