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author | Mathias Agopian <mathias@google.com> | 2011-11-13 20:50:07 -0800 |
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committer | Mathias Agopian <mathias@google.com> | 2011-11-14 17:40:21 -0800 |
commit | 274e03c90ee6054e81a16b1bd0a54258e08ddee9 (patch) | |
tree | 1ec08e7176e5253e7561d373e35cf572a1bafe18 /graphics/java/android/renderscript/RSSurfaceView.java | |
parent | 6b228af6ff20b3f592db4ad5662e1bc401d09b4d (diff) |
fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.
We now use the EGLDisplay passed by the user API.
Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
Diffstat (limited to 'graphics/java/android/renderscript/RSSurfaceView.java')
0 files changed, 0 insertions, 0 deletions