summaryrefslogtreecommitdiff
path: root/graphics/java/android/renderscript/ProgramVertexFixedFunction.java
diff options
context:
space:
mode:
authorPeiyong Lin <lpy@google.com>2019-07-17 16:05:10 -0700
committerPeiyong Lin <lpy@google.com>2019-07-24 12:46:56 -0700
commit8f6d27826a3625b3fa24786f0eeb9696f0d89d18 (patch)
tree039ff2ee816770bb047a96004dd830aa192f22c3 /graphics/java/android/renderscript/ProgramVertexFixedFunction.java
parentf7ed4da59c52240ee1e189dfbbe7c1c3267d1d10 (diff)
Add proper color management into ColorFade.
ColorFade will take a screenshot into Surface and then use it to do animation when the device is powering on and off. However, when EGLSurface is created, it doesn't have proper color management attributes if the Surface is in Display P3. For now wide color implies Display P3, and thus we hard code Display P3 here. For longer solution, we should lift this limit and make sure we manage color properly. BUG: b/136785946, b/131928312 Test: reproduced steps in bug no longer reproducible Change-Id: I063244d8b850187e62c8c10c7712bf615fdcaf87
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertexFixedFunction.java')
0 files changed, 0 insertions, 0 deletions