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author | Romain Guy <romainguy@google.com> | 2010-12-13 18:24:33 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2010-12-13 18:24:33 -0800 |
commit | 70ca14e08ae197547ac412e8a1210e1ebdfb2eb1 (patch) | |
tree | b5d798c0ae819e6d769b826c5d090ea4f03665a0 /graphics/java/android/renderscript/ProgramVertexFixedFunction.java | |
parent | b8c0de2c2726f4e8f0029710047efe0c8e6661ed (diff) |
Refactor OpenGLRenderer to simplify OpenGL drawing code.
This is the first step of the refactoring:
- drawColorRect
- drawTextureMesh
Remaining methods to refactor:
- setupTextureAlpha8
- drawPath
- setupShadow
- drawText
- drawLines
- composeLayerRegion
Change-Id: I0fced6a05b6b6eee10ee7cef0c3fbdaa6cefab20
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertexFixedFunction.java')
0 files changed, 0 insertions, 0 deletions