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author | Jamie Gennis <jgennis@google.com> | 2010-12-20 11:27:26 -0800 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-01-06 13:20:47 -0800 |
commit | 68e4a7ac849b681b1fb769857fc04f64262480c4 (patch) | |
tree | c13a745fc7c54db14529326e1ade56c44d1b922a /graphics/java/android/renderscript/ProgramVertexFixedFunction.java | |
parent | 0a53d5c81b5553d6063b8133492275ce88186978 (diff) |
Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertexFixedFunction.java')
0 files changed, 0 insertions, 0 deletions