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authorDianne Hackborn <hackbod@google.com>2012-02-10 14:50:32 -0800
committerDianne Hackborn <hackbod@google.com>2012-02-13 10:37:08 -0800
commit4dcece8e509027cd28e20b1f9f14d2c0446d84c0 (patch)
tree37d96e76f1b08dfdf308765e0bdcc7981ec92717 /graphics/java/android/renderscript/ProgramVertexFixedFunction.java
parent5dd4754f58e5e99f893749ab3bb3eda1de4cfbe7 (diff)
Fix issue where screen rotations would stop animating.
If we went through the update loop multiple times, and had finished animating the first time, we would blow away that information the second time and never kill the animation. Also moved killing the animation back up to the animation step -- this involves destroying surfaces and such, and so really should be done as part of the surface transaction. We can also consider the screen rotation animation object to be owned by the animation, so it can destroy it when done. Change-Id: If24356c509c66d046f2ddfd9ad5bfe12504d7716
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