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author | Romain Guy <romainguy@google.com> | 2013-03-04 11:14:26 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2013-03-04 13:48:43 -0800 |
commit | 19d4dd8599cb870923ab349d2ab96cacffd9c6f5 (patch) | |
tree | 86b0575167b2c27642a1e7a7296be2de2877474a /graphics/java/android/renderscript/ProgramVertexFixedFunction.java | |
parent | cdac497289fd2c39a352f6167dae3f77cc608cb8 (diff) |
Take text scale/skew into account only when rendering into a layer
3D rotations can undo scale/skew transforms; since FreeType only accepts
2x2 matrices we can end up generating very large glyphs that are drawn
at a 1:1 scale on screen. For instance, if the current transform has a
scale of 2000 set on both X and Y axis and a perspective Z factor set to
Z, the actual scale factor on screen ends up being 1. We would however
generate glyphs with a scale factor of 2000 causing the font renderer
to blow up.
Change-Id: Ia5c3618d36644e817825cb9c89e2f53aece2074e
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertexFixedFunction.java')
0 files changed, 0 insertions, 0 deletions