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author | Romain Guy <romainguy@google.com> | 2011-10-10 15:22:25 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2011-10-10 15:23:32 -0700 |
commit | 098ffcd521cd272ee3a63174759cceeda618d2ef (patch) | |
tree | 1ee1e7cc07f825cd06fb2564168ecceb68bcfa62 /graphics/java/android/renderscript/ProgramVertexFixedFunction.java | |
parent | 589b0bb6ab81657ba201cbc441a49f85305170bc (diff) |
Don't call saveLayer() when it's not required
Bug #5435653
saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.
Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertexFixedFunction.java')
0 files changed, 0 insertions, 0 deletions