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authorRomain Guy <romainguy@google.com>2011-10-10 15:22:25 -0700
committerRomain Guy <romainguy@google.com>2011-10-10 15:23:32 -0700
commit098ffcd521cd272ee3a63174759cceeda618d2ef (patch)
tree1ee1e7cc07f825cd06fb2564168ecceb68bcfa62 /graphics/java/android/renderscript/ProgramVertexFixedFunction.java
parent589b0bb6ab81657ba201cbc441a49f85305170bc (diff)
Don't call saveLayer() when it's not required
Bug #5435653 saveLayer() can be extremely expensive on some GPU architectures. Avoiding this call greatly improve the rendering performance of drawables with strok + fill. Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertexFixedFunction.java')
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