diff options
author | Tim Murray <timmurray@google.com> | 2013-04-05 22:06:43 +0000 |
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committer | Tim Murray <timmurray@google.com> | 2013-04-05 15:17:54 -0700 |
commit | a90842283e322b1210e2bea5850b05177e3d87af (patch) | |
tree | 1b814376dc63adeee70854711a94a29a51f3eb00 /graphics/java/android/renderscript/ProgramVertex.java | |
parent | b2cb8e41f93e8a26241e3de20e862ffa66dedaa4 (diff) |
Remove all public mention of RS graphics from docs.
Change-Id: Ie43b5fb0353149aa9af433b6f5c5141349388ea0
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertex.java')
-rw-r--r-- | graphics/java/android/renderscript/ProgramVertex.java | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java index 2bd5124cc35e..50e32f6b810b 100644 --- a/graphics/java/android/renderscript/ProgramVertex.java +++ b/graphics/java/android/renderscript/ProgramVertex.java @@ -14,7 +14,8 @@ * limitations under the License. */ - /** +/** + * @hide * <p>The Renderscript vertex program, also known as a vertex shader, describes a stage in * the graphics pipeline responsible for manipulating geometric data in a user-defined way. * The object is constructed by providing the Renderscript system with the following data:</p> @@ -43,6 +44,7 @@ import android.util.Log; /** + * @hide * @deprecated in API 16 * ProgramVertex, also know as a vertex shader, describes a * stage in the graphics pipeline responsible for manipulating @@ -76,14 +78,15 @@ public class ProgramVertex extends Program { } /** - * @deprecated in API 16 - * Builder class for creating ProgramVertex objects. - * The builder starts empty and the user must minimally provide - * the GLSL shader code, and the varying inputs. Constant, or - * uniform parameters to the shader may optionally be provided as - * well. - * - **/ + * @hide + * @deprecated in API 16 + * Builder class for creating ProgramVertex objects. + * The builder starts empty and the user must minimally provide + * the GLSL shader code, and the varying inputs. Constant, or + * uniform parameters to the shader may optionally be provided as + * well. + * + **/ public static class Builder extends BaseProgramBuilder { /** * @deprecated in API 16 |