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authorMathias Agopian <mathias@google.com>2009-08-17 18:07:06 -0700
committerMathias Agopian <mathias@google.com>2009-08-17 18:07:06 -0700
commitdcebf6f65a890083545a8c191fcdc2522bfd035d (patch)
tree3659d5b1a1ea32cc219445c9e4ebe08a822e48c9 /graphics/java/android/renderscript/ProgramStore.java
parent2b8954809e7de900e2c159c255d5237ae6f0e6f8 (diff)
fix bug [2021677] egl driver unloaded after eglTerminate() is called
refactored the code so that: - EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first - make eglGetDisplay() a lot more efficient - make sure that EGL drivers are loaded in a thread-safe way - don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running) - updated our EGL version to 1.4 - return better error codes if errors happen during initialization
Diffstat (limited to 'graphics/java/android/renderscript/ProgramStore.java')
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