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author | Romain Guy <romainguy@google.com> | 2011-01-22 00:32:12 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-01-22 00:35:23 -0800 |
commit | c88e357d1ed9dadfc0efb3dfbe92f24460674ef5 (patch) | |
tree | af36de378d845f6db755c13191d8118f9711fd8b /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | acf36126e4620a0cc36d4e5b1268d15777ea4361 (diff) |
Fix regression with hardware layers.
The renderer was checking whether the layer's region is a rect to
draw it with a simple quad. This test was done against the layer's
region structure, which was cleared after generating the mesh.
Unfortunately Region::isRect() returns true when the region is
empty, which was causing the renderer to always use a quad to
draw a mesh on screen.
Change-Id: If4b874579ee0cedcb67367c9efa5c0c98ca55231
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions