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authorRomain Guy <romainguy@google.com>2011-03-15 16:32:28 -0700
committerRomain Guy <romainguy@google.com>2011-03-15 16:32:28 -0700
commit6217a71cd281003a376d998269d577d26a61c206 (patch)
tree3fbaaf391a24d8d4f3c009accb4b9c911a939709 /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
parentad37cd3b5d3de9dd0858af04fbccd102e8ff4b0e (diff)
Fix performance issue in Launcher
Bug #3515248 The problem is caused by the fast path when compositing layers on screen. The fast path draws a single quad using glDrawArrays() whereas the general path draws an arbitrary mesh using glDrawElements(). It looks like there's an issue in the driver since glDrawArrays() is significantly slower than glDrawElements() for a quad (6 vertices!) This change just gets rid of the fast path. Change-Id: Ib2361253ec67f44a988270f76c183422f12ce537
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