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authorRomain Guy <romainguy@google.com>2011-12-12 16:47:48 -0800
committerRomain Guy <romainguy@google.com>2011-12-12 16:47:48 -0800
commit3e263fac8c9c0e0fb242186b514a7af8efb40961 (patch)
treec4333a2489886c933172a5cd271c8bda0796324a /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
parent6752d0ab029a185a42e34e7a933b669e6ed19e89 (diff)
Keep shaders to render properly
I don't know who's to blame, SGX or Tegra2 but one of those two GPUs is not following the OpenGL ES 2.0 spec. Change-Id: I2624e0efbc9c57d571c55c8b440a5e43f08a54f2
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
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