summaryrefslogtreecommitdiff
path: root/graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
diff options
context:
space:
mode:
authorChet Haase <chet@google.com>2011-12-14 15:22:56 -0800
committerChet Haase <chet@google.com>2011-12-15 15:43:02 -0800
commit2a47c14e2a6f152496b43104bc785c488583fd59 (patch)
tree9cddf26e743b5c6fe83f3b57d89840433883da88 /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
parentdd73df35b84007b1735a45577560912434246aae (diff)
Fix issues from recent glyph caching change
There were 2 issues remaining after a recent change to support glyph caching from multiple textures: - memory in the GPU for all textures was being allocated automatically. This is now lazy, being allocated only when those textures are first needed. - filtering (applied when a rendered object is transformed) was ignoring the new multiple-texture structure. Filtering should be applied correctly whenever we change textures. Change-Id: I5c8eb8d46c73cd01782a353fc79b11cacc2146ab
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions