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authorChet Haase <chet@google.com>2011-02-23 16:53:18 -0800
committerChet Haase <chet@google.com>2011-02-23 16:53:18 -0800
commit154f14508a11627d5a995b6fe2a14a83d794a6fe (patch)
tree6dcf03e3b254a74a6a59a7a18b6e13cc2e49fdb6 /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
parent2fad616237ce2db020eb6c0e03084ece291aee3c (diff)
Fix bug with bad state in animators
Bug 3482310: The playing state was not being correctly set to RUNNING after an animator was start()'d. Instead, we were seeking to the start value (correct), setting the state to SEEKED (also correct), but not resetting the playing state to STOPPED. So when the animation actually started animating values, it didn't recognize that it was starting a STOPPED animation, so it never set its state to RUNNING, and never returned true from isRunning(). Change-Id: Iea92dce98f92f60052d8a9a451094b953f9f0c67
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
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