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authorGrace Kloba <klobag@google.com>2011-06-22 01:29:13 -0700
committerGrace Kloba <klobag@google.com>2011-06-22 01:29:13 -0700
commit0bc6eb30bc09b4c49193229cf3c0de28341be6f4 (patch)
treef76f57e641fe40995efb3cff8ac1b3c353d022a5 /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
parent87b7f805b94f5df53343264509f6d606d96dfb05 (diff)
Fix the issue where TextureView stuck if the producer side is too fast.
When SurfaceTexture is in sync mode, the consumer needs to pull the pending frames. Otherwise the onFrameAvailable won't be called and no more update. This simple fix is to skip frame to keep up with the producer side. Change-Id: Ica833695dc0b0221d2543f46f0dd41aa55d1aa16
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
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