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author | John Reck <jreck@google.com> | 2013-09-30 15:31:31 -0700 |
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committer | John Reck <jreck@google.com> | 2013-09-30 15:41:49 -0700 |
commit | 0a4079ec0c11a3fa28ed2a82781a482372015818 (patch) | |
tree | 3bce1798e1dc1d011317113ae27a617727beca3f /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 0e772b226801ca03292abad04677b1f7f29fade4 (diff) |
Avoid accidentally using software layers
Bug: 10918599
Shaves ~1-2MB of transient memory usage from setting a hardware layer
on a view that's not hardware accelerated, resulting in it falling
back to a software layer which allocates a bitmap
Also a bit of dejanking as a result of not hitting GC_FOR_ALLOC
Change-Id: Iff00d383fca710147a48f31c7eee2b728b8412dc
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions