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author | Ruei-sung Lin <rslin@google.com> | 2012-05-15 10:25:55 -0700 |
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committer | Ruei-sung Lin <rslin@google.com> | 2012-05-29 15:52:45 -0700 |
commit | 0a1013229254cdc146d4ce2f4b4aef301b018f09 (patch) | |
tree | be391369af2c3e8c4c90b739e7dffcb71152933a /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 9d820eccfc2ddbdc03680e22b9d4c4cac66a97b9 (diff) |
Fix b/6575950 make shader program to support different precisions.
1. In shade code of Vignette and Fisheye, change from
pixel coordinates to texture coordinates to avoid overflow.
2. Fix bug in ColorTemperature shader code
3. Revise shader code pseudo random number generator (used by
BlackWhite, Grain, Lomo, Documentary filters) to ensure
it produces no artifacts among devices with different precisions.
Change-Id: Ifb67f12f114bc9cd7fbfa74f7782f130c5244e5d
Diffstat (limited to 'graphics/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions