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authorAndreas Huber <andih@google.com>2011-02-25 09:13:53 -0800
committerAndreas Huber <andih@google.com>2011-02-25 09:13:53 -0800
commit06572b9abd60a79deab00e69c7f8752ae9c77655 (patch)
tree2ebc80ac0effdabd4423557a663546bc84fa1ad4 /graphics/java/android/renderscript/ProgramFragmentFixedFunction.java
parentb7a8c1e781517b5c6b47ee2b0c7bd0e70d9a1880 (diff)
DO NOT MERGE: Cherry picked hacks to better hide A/V sync issues.
Squashed commit of the following: commit b1732e9b8bfea4c99bd07907c9aac9fcf1e8b264 Author: Andreas Huber <andih@google.com> Date: Thu Feb 24 12:05:40 2011 -0800 DO NOT MERGE: Alternate patch for late video issue: seek only the video ahead to the next syncframe after the current audio media position, leave audio untouched. Change-Id: I4f6eb4e577147bc12ed2e998bea299f4bcfaf936 related-to-bug: 3375737 commit 5e7282cf0b5c7a613da5e65fd6c8cb33a1058f8e Author: Andreas Huber <andih@google.com> Date: Fri Feb 11 13:09:36 2011 -0800 DO NOT MERGE: Start playing (and decoding) audio only after the first video frame has been decoded. if there's both audio and video content. This gives the video decoder an opportunity to fill its internal buffer queue at the start of playback. Change-Id: If17c4243546b1c27c8e5ee43941654d0e36f5ee5 related-to-bug: 3431702 Change-Id: Ic3a6be467ff7ad09da04b1d2bb1a692ee38002b4
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