diff options
| author | Jason Sams <rjsams@android.com> | 2010-02-11 18:16:21 -0800 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2010-02-11 18:16:21 -0800 |
| commit | 0b9bbb6dc5d7dabecf23e8c6bb4a267ba8c34fe8 (patch) | |
| tree | 12057a18bb056620ed374ad79ea08b8b16e31ef9 /graphics/java/android/renderscript/Program.java | |
| parent | c1eba82ba479006045c1d7a4c8ceba116a9602d1 (diff) | |
DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU.
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.cpp
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgram.cpp
modified: libs/rs/rsProgram.h
Delete the old rollo sample which is obsolete.
Fix film init
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Fix film
Beging GL2 user shaders. Switch master to using GL2 by default.
Implement RS tracked defered texture and buffer object uploads.
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgramFragment.cpp
modified: libs/rs/rsSimpleMesh.cpp
Remove check for surface valid that is no longer valid.
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
Continue es2 shader dev
Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
Place shader logging behind prop to declutter logs.
Fix emulated glColor in es2 mode.
Fix live wallpaper many. Z coordinate was being ignored for draw quad call.
Add argument checking to sampler builder to disallow illegal modes.
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Disable excessive RS logging.
Add RS support for generic attribs as input to vertex programs.
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
Support npot on es 2.0 HW.
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor.
Implement type generation for user uniforms in vertex shader.
Remove excessive logging, fix error in GLSL uniform generation.
Fix RS mipmap generation for 8 bit alpha textures.
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Implement drawSpriteCropped on es2.0
Diffstat (limited to 'graphics/java/android/renderscript/Program.java')
| -rw-r--r-- | graphics/java/android/renderscript/Program.java | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/Program.java b/graphics/java/android/renderscript/Program.java new file mode 100644 index 000000000000..1614ec590cbd --- /dev/null +++ b/graphics/java/android/renderscript/Program.java @@ -0,0 +1,144 @@ +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.renderscript; + + +import android.util.Config; +import android.util.Log; + + +/** + * @hide + * + **/ +public class Program extends BaseObj { + public static final int MAX_INPUT = 8; + public static final int MAX_OUTPUT = 8; + public static final int MAX_CONSTANT = 8; + public static final int MAX_TEXTURE = 8; + + Element mInputs[]; + Element mOutputs[]; + Type mConstants[]; + int mTextureCount; + String mShader; + + Program(int id, RenderScript rs) { + super(rs); + mID = id; + } + + public void bindConstants(Allocation a, int slot) { + mRS.nProgramBindConstants(mID, slot, a.mID); + } + + public void bindTexture(Allocation va, int slot) + throws IllegalArgumentException { + mRS.validate(); + if((slot < 0) || (slot >= mTextureCount)) { + throw new IllegalArgumentException("Slot ID out of range."); + } + + mRS.nProgramBindTexture(mID, slot, va.mID); + } + + public void bindSampler(Sampler vs, int slot) + throws IllegalArgumentException { + mRS.validate(); + if((slot < 0) || (slot >= mTextureCount)) { + throw new IllegalArgumentException("Slot ID out of range."); + } + + mRS.nProgramBindSampler(mID, slot, vs.mID); + } + + + public static class BaseProgramBuilder { + RenderScript mRS; + Element mInputs[]; + Element mOutputs[]; + Type mConstants[]; + Type mTextures[]; + int mInputCount; + int mOutputCount; + int mConstantCount; + int mTextureCount; + String mShader; + + + protected BaseProgramBuilder(RenderScript rs) { + mRS = rs; + mInputs = new Element[MAX_INPUT]; + mOutputs = new Element[MAX_OUTPUT]; + mConstants = new Type[MAX_CONSTANT]; + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; + mTextureCount = 0; + } + + public void setShader(String s) { + mShader = s; + } + + public void addInput(Element e) throws IllegalStateException { + // Should check for consistant and non-conflicting names... + if(mInputCount >= MAX_INPUT) { + throw new IllegalArgumentException("Max input count exceeded."); + } + mInputs[mInputCount++] = e; + } + + public void addOutput(Element e) throws IllegalStateException { + // Should check for consistant and non-conflicting names... + if(mOutputCount >= MAX_OUTPUT) { + throw new IllegalArgumentException("Max output count exceeded."); + } + mOutputs[mOutputCount++] = e; + } + + public int addConstant(Type t) throws IllegalStateException { + // Should check for consistant and non-conflicting names... + if(mConstantCount >= MAX_CONSTANT) { + throw new IllegalArgumentException("Max input count exceeded."); + } + mConstants[mConstantCount] = t; + return mConstantCount++; + } + + public void setTextureCount(int count) throws IllegalArgumentException { + // Should check for consistant and non-conflicting names... + if(count >= MAX_CONSTANT) { + throw new IllegalArgumentException("Max texture count exceeded."); + } + mTextureCount = count; + } + + protected void initProgram(Program p) { + p.mInputs = new Element[mInputCount]; + System.arraycopy(mInputs, 0, p.mInputs, 0, mInputCount); + p.mOutputs = new Element[mOutputCount]; + System.arraycopy(mOutputs, 0, p.mOutputs, 0, mOutputCount); + p.mConstants = new Type[mConstantCount]; + System.arraycopy(mConstants, 0, p.mConstants, 0, mConstantCount); + p.mTextureCount = mTextureCount; + } + } + +} + + |
