diff options
author | Matthieu Delahaye <matthieu@multicorewareinc.com> | 2013-09-10 15:11:35 -0500 |
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committer | Matthieu Delahaye <matthieu@multicorewareinc.com> | 2013-10-23 16:02:03 -0500 |
commit | 6a5875cf96a6eebf4ef2e176176868ecbf17122f (patch) | |
tree | 009b6a091811feaab8e3e2b39e3c28e00887aca4 /graphics/java/android/renderscript/Float3.java | |
parent | a1b4d97b6920d3cd84fe19b07512a0de6996bb4c (diff) |
Adding operations to reflected Renderscript class
Renderscript expose its native types back to the Android
system through a set of classes defined within the renderscript
package. These classes provides no easy mean to manipulate
data they represent. It would be convinient to be able to manipulate
the data stored within an allocation via these classes directly
instead of having to marshall them into native Java objects.
This commit adds such operations to the existing exposed vector types.
Change-Id: I1845df1368a82f0d39b36416c83938c7160f6a3f
Diffstat (limited to 'graphics/java/android/renderscript/Float3.java')
-rw-r--r-- | graphics/java/android/renderscript/Float3.java | 406 |
1 files changed, 390 insertions, 16 deletions
diff --git a/graphics/java/android/renderscript/Float3.java b/graphics/java/android/renderscript/Float3.java index 749865f12f16..555bdf6d6e4e 100644 --- a/graphics/java/android/renderscript/Float3.java +++ b/graphics/java/android/renderscript/Float3.java @@ -1,5 +1,5 @@ /* - * Copyright (C) 2009 The Android Open Source Project + * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,28 +16,402 @@ package android.renderscript; -import java.lang.Math; -import android.util.Log; - - /** - * Class for exposing the native RenderScript float2 type back to the Android system. - * - **/ + * Vector version of the basic float type. + * Provides three float fields packed. + */ public class Float3 { + public float x; + public float y; + public float z; + public Float3() { } - public Float3(float initX, float initY, float initZ) { - x = initX; - y = initY; - z = initZ; + /** @hide */ + public Float3(Float3 data) { + this.x = data.x; + this.y = data.y; + this.z = data.z; } - public float x; - public float y; - public float z; -} + public Float3(float x, float y, float z) { + this.x = x; + this.y = y; + this.z = z; + } + + /** @hide + * Vector add + * + * @param a + * @param b + * @return + */ + public static Float3 add(Float3 a, Float3 b) { + Float3 res = new Float3(); + res.x = a.x + b.x; + res.y = a.y + b.y; + res.z = a.z + b.z; + + return res; + } + + /** @hide + * Vector add + * + * @param value + */ + public void add(Float3 value) { + x += value.x; + y += value.y; + z += value.z; + } + + /** @hide + * Vector add + * + * @param value + */ + public void add(float value) { + x += value; + y += value; + z += value; + } + + /** @hide + * Vector add + * + * @param a + * @param b + * @return + */ + public static Float3 add(Float3 a, float b) { + Float3 res = new Float3(); + res.x = a.x + b; + res.y = a.y + b; + res.z = a.z + b; + + return res; + } + + /** @hide + * Vector subtraction + * + * @param value + */ + public void sub(Float3 value) { + x -= value.x; + y -= value.y; + z -= value.z; + } + + /** @hide + * Vector subtraction + * + * @param a + * @param b + * @return + */ + public static Float3 sub(Float3 a, Float3 b) { + Float3 res = new Float3(); + res.x = a.x - b.x; + res.y = a.y - b.y; + res.z = a.z - b.z; + + return res; + } + + /** @hide + * Vector subtraction + * + * @param value + */ + public void sub(float value) { + x -= value; + y -= value; + z -= value; + } + + /** @hide + * Vector subtraction + * + * @param a + * @param b + * @return + */ + public static Float3 sub(Float3 a, float b) { + Float3 res = new Float3(); + res.x = a.x - b; + res.y = a.y - b; + res.z = a.z - b; + + return res; + } + + /** @hide + * Vector multiplication + * + * @param value + */ + public void mul(Float3 value) { + x *= value.x; + y *= value.y; + z *= value.z; + } + + /** @hide + * Vector multiplication + * + * @param a + * @param b + * @return + */ + public static Float3 mul(Float3 a, Float3 b) { + Float3 res = new Float3(); + res.x = a.x * b.x; + res.y = a.y * b.y; + res.z = a.z * b.z; + + return res; + } + + /** @hide + * Vector multiplication + * + * @param value + */ + public void mul(float value) { + x *= value; + y *= value; + z *= value; + } + + /** @hide + * Vector multiplication + * + * @param a + * @param b + * @return + */ + public static Float3 mul(Float3 a, float b) { + Float3 res = new Float3(); + res.x = a.x * b; + res.y = a.y * b; + res.z = a.z * b; + + return res; + } + /** @hide + * Vector division + * + * @param value + */ + public void div(Float3 value) { + x /= value.x; + y /= value.y; + z /= value.z; + } + /** @hide + * Vector division + * + * @param a + * @param b + * @return + */ + public static Float3 div(Float3 a, Float3 b) { + Float3 res = new Float3(); + res.x = a.x / b.x; + res.y = a.y / b.y; + res.z = a.z / b.z; + return res; + } + + /** @hide + * Vector division + * + * @param value + */ + public void div(float value) { + x /= value; + y /= value; + z /= value; + } + + /** @hide + * Vector division + * + * @param a + * @param b + * @return + */ + public static Float3 div(Float3 a, float b) { + Float3 res = new Float3(); + res.x = a.x / b; + res.y = a.y / b; + res.z = a.z / b; + + return res; + } + + /** @hide + * Vector dot Product + * + * @param a + * @return + */ + public Float dotProduct(Float3 a) { + return new Float((x * a.x) + (y * a.y) + (z * a.z)); + } + + /** @hide + * Vector dot Product + * + * @param a + * @param b + * @return + */ + public static Float dotProduct(Float3 a, Float3 b) { + return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z)); + } + + /** @hide + * Vector add Multiple + * + * @param a + * @param factor + */ + public void addMultiple(Float3 a, float factor) { + x += a.x * factor; + y += a.y * factor; + z += a.z * factor; + } + /** @hide + * set vector value by float3 + * + * @param a + */ + public void set(Float3 a) { + this.x = a.x; + this.y = a.y; + this.z = a.z; + } + + /** @hide + * set vector negate + */ + public void negate() { + x = -x; + y = -y; + z = -z; + } + + /** @hide + * get vector length + * + * @return + */ + public int length() { + return 3; + } + + /** @hide + * return the element sum of vector + * + * @return + */ + public Float elementSum() { + return new Float(x + y + z); + } + + /** @hide + * get the vector field value by index + * + * @param i + * @return + */ + public float get(int i) { + switch (i) { + case 0: + return x; + case 1: + return y; + case 2: + return z; + default: + throw new IndexOutOfBoundsException("Index: i"); + } + } + + /** @hide + * set the vector field value by index + * + * @param i + * @param value + */ + public void setAt(int i, float value) { + switch (i) { + case 0: + x = value; + return; + case 1: + y = value; + return; + case 2: + z = value; + return; + default: + throw new IndexOutOfBoundsException("Index: i"); + } + } + + /** @hide + * add the vector field value by index + * + * @param i + * @param value + */ + public void addAt(int i, float value) { + switch (i) { + case 0: + x += value; + return; + case 1: + y += value; + return; + case 2: + z += value; + return; + default: + throw new IndexOutOfBoundsException("Index: i"); + } + } + + /** @hide + * set the vector field value + * + * @param x + * @param y + * @param z + */ + public void setValues(float x, float y, float z) { + this.x = x; + this.y = y; + this.z = z; + } + + /** @hide + * copy the vector to float array + * + * @param data + * @param offset + */ + public void copyTo(float[] data, int offset) { + data[offset] = x; + data[offset + 1] = y; + data[offset + 2] = z; + } +} |