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authorStephen Hines <srhines@google.com>2011-06-01 14:38:10 -0700
committerStephen Hines <srhines@google.com>2011-06-01 15:34:46 -0700
commit836c4a58a7f03485ef433dcdb61837cbc0c39735 (patch)
treea5e4140ae8cf6e128d0f343820e1766694472804 /graphics/java/android/renderscript/Allocation.java
parentfe6dfd504bfa31d95382d80cc7acc5b1add01b34 (diff)
Add support for more vector types to RS.
Change-Id: If1bc34ef6670b6b5de3c1b6b3b3325637b8c7b43
Diffstat (limited to 'graphics/java/android/renderscript/Allocation.java')
-rw-r--r--graphics/java/android/renderscript/Allocation.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java
index 9ac1a00b9a8a..d477f8e1078d 100644
--- a/graphics/java/android/renderscript/Allocation.java
+++ b/graphics/java/android/renderscript/Allocation.java
@@ -79,7 +79,7 @@ public class Allocation extends BaseObj {
/**
* GRAPHICS_TEXTURE The allcation will be used as a texture
- * source by one or more graphcics programs.
+ * source by one or more graphics programs.
*
*/
public static final int USAGE_GRAPHICS_TEXTURE = 0x0002;