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| author | Chris Craik <ccraik@google.com> | 2014-04-22 17:55:41 -0700 |
|---|---|---|
| committer | Chris Craik <ccraik@google.com> | 2014-04-23 13:23:30 -0700 |
| commit | e0bb87d4bdbd3b08ab6a8569c8e564ed59b8a5a7 (patch) | |
| tree | 00cc21b9b9ee4237245829ae0eb55abe935f26e8 /docs/html/sdk/api_diff/7/changes | |
| parent | ceb5d17f6a2f5c144948ada1d59ec4f12da64799 (diff) | |
Fix translationZ matrix computation
bug:14259972
Ensure that translationZ is applied for true3dTransform property
transformations, even if the node doesn't have any other
transformation properties set.
Additionally, use fuzzy compare for translationZ, similar to
rotationX/Y, since they're expenive to leave set in rounding error
cases.
Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
Diffstat (limited to 'docs/html/sdk/api_diff/7/changes')
0 files changed, 0 insertions, 0 deletions
